1/17/2024 0 Comments Roblox basketball aimbot scriptHpSpS8QjPX.mp4 GITBOOK DOCUMENTATION & MORE INFORMATION SOON. ApplicationFrameHost_0Tqfu2Fqxb.mp4 ApplicationFrameHost_PFYPuR9E3U.mp4 The video below shows how the Blacklist and Whitelist functions work. ApplicationFrameHost_YGru0ZsOjp.mp4 The videos below shows how smooth the aim lock is and that It's adjustable to assist for aiming in any type of game. } Previews The video below shows how stable and strong the aim lock is and that It's perfect for HvH. This version has a couple of improvements from Aimbot V2, one of the most important ones are optimization and a bunch of rewritten parts for maximal efficiency. The Journey is a sports simulation game in which the player gets to live the life of a professional basketball player. BAX Studio is responsible for creating Roblox RH2. Works on all games which use the default character. The scripts aimbot features make it possible for your characters aim to be automatically set to the correct location. LockPart = "Head ", - Body part to lock on This project is a universal aim-locking module. LockMode = 1, - 1 = CFrame 2 = mousemoverel Sensitivity2 = 3, - mousemoverel Sensitivity Sensitivity = 0, - Animation length (in seconds) before fully locking onto target □ Introductionįirst of all, to implement the module in your script's environment you must use the function loadstring like below: More detailed information for this project will be documented by time in this README.md document. □ Documentation The documentation for the interactive functions of this module can be found by clicking here or at the following link: Input.MouseMove (function) - Alternative to mousemoverel.So far, the required functions for this module to run will be listed below: Dependencies (required functions & libraries): This project has been written and tested with Synapse X and Electron however, I will attempt my best to modulize support for every exploit. You can re-use / stitch this script or any system of this project into any of your repositories, as long as you credit the developer Exunys. But, that does not mean you own rights to it. This project is completely free and open sourced. This module is used in AirHub V2, if you want to use it to exploit for personal use instead of embedding for development purposes, I recommend you use AirHub. This project is in beta testing, feel free to create pull requests (you will get credited), issues or just contact me on any of my linked platforms. This project's source is optimized, organized and simplified to the maximal level to be executive, fast, stable and precise. Works on all games which use the default character. This project is a universal aim-locking module.
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